◆ PRE-ORDERS OPEN AUG 6 ◆ 13% OFF LAUNCH SALE PLANNED — 28 DAYS ONLY ◆ RELEASING AUG 27, 2026 (JST) ◆ NINTENDO SWITCH / STEAM ◆ DIGITAL ONLY ◆ Approved by West Japan Railway Company ◆ DRIVE EVERY LINE, BOTH DIRECTIONS ◆ SPECIAL RAPID SERVICE 130 KM/H ◆ TRAIN DRIVING × DECK BUILDING ◆ NO PAID GACHA ◆

All of Kansai's railways, in the palm of your hand. TRAIN DRIVING × DECK BUILDING SIMULATION

2026AUG 27RELEASE
Nintendo Switch / Steam | ¥7,980 (JP price — regional pricing on Steam) | Digital only
13% OFF Pre-orders open August 6!
Launch sale planned for 28 days from pre-order start
◆ Approved by West Japan Railway Company
SCROLL ▼
130km/h
TOP SPEED
29stations
FULL NETWORK
BOTHways
EVERY LINE, UP & DOWN
65+
SCENARIOS
79cards
TO COLLECT
TRAILER

First, watch it run.

*Unmute the player for sound. The trailer UI is shown in Japanese; the game fully supports English.

MOMENTS

We built this game for these moments.

Overtaking a local train on the quadruple-track section
OVERTAKE

Pass the local train
at 130 km/h.

On the quadruple-track section, the train beside you slowly slides backwards past your window. A view only a Special Rapid Service driver knows — with timed connections and passing loops, the "culture of speed" that western Japan's railways are famous for.

Recovering a delay second by second
ON TIME

20 seconds late.
Your right hand gets it back.

The timetable runs to the second. Push right up to the speed limit, or hold the brake a beat longer? A chain of one-second decisions turns a commute into driving.

Stopping precisely on the mark
SPOT ON

Stop on the mark, to the centimeter.

Glide into the platform and squeeze the brake for those last few meters — stop position is scored by the centimeter. The quiet satisfaction when you nail it is something only a train game can deliver.

A FIRST ON NINTENDO SWITCH

Every line. Up and down.
Drive all of it.

The first Japan-themed realistic train driving game on Nintendo Switch where you can drive every line in both directions.
Up and down runs have different timetables and stopping patterns — the station you passed on the way out is a stop on the way back. It's a way of knowing a railway as a network, not just a route.

THE STAGE

Between the real and the imagined —
Kansai's railway culture, whole.

A fictional network modeled on real lines, rebuilt with original stations and alignments. Freed from strict recreation, every kilometer is designed for the joy of driving. The team traveled to Osaka and Hyogo to soak in the real network and its trains — that trip shaped every line in the game.

Special Rapid Service running the quadruple-track Keishin Line
Keishin Line — Special Rapid Service on the quadruple track
LINE 01 / KEISHIN LINE

Keishin Line
— Dedicated express tracks. Pure speed.

Inspired by the JR Kobe and Kyoto lines, this is the backbone of the game. With dedicated Special Rapid tracks and quadruple-track sections, it recreates the dynamic service patterns — express runs and timed connections — that define railways in the Kansai region.

Threading between parallel tracks at speed, overtaking the train next door — this is the game's signature experience.

Overtaking a parallel train Running through the city at speed
LINE 02 / OHAN EAST & WEST LINES

Ohan East & West Lines
— Suburban running, stitched through the city

An original line that carries the atmosphere of the Osaka Higashi Line, with its own stations and geometry — and more stations than its inspiration. Elevated sections, cuttings, houses right beside the track: classic suburban driving. Direct Rapid Service trains run through from here onto the Keishin Line.

Every section has its own face. The more you drive it, the more it feels like your line.

Elevated curve section Running beside houses
Cab view on the Ohan Line
Ohan East & West — suburban running through the city
ROUTE MAP

29 stations, end to end.

A route map is shown before every run, so you'll never be lost on a new section — and you can see at a glance which service types stop where.

Train Plus Japan fictional route map (29 stations, with stopping patterns by service type)
Ohan East Line Ohan West Line Keishin Line Saito City Line (connecting) Yamanaji Line (connecting)
Special Rapid ServiceDirect Rapid ServiceRegional Rapid ServiceRapid ServiceLocal + out-of-service & test runs
ROLLING STOCK

Meet the fleet.

The controls are identical on every train — learn once, drive everything. What differs is performance: the 223 series tops out at 130 km/h, the 221 series at 120 km/h. That 10 km/h gap completely changes how you attack the same section on the same timetable.

221 series
221 series
The face of Rapid services
223 series
223 series
130 km/h — the Special Rapid's legs
207 series
207 series
Commuter workhorse
321 series
321 series
Quiet and dependable
SECRET227 series
227 series
A hidden test-run train,
outside the regular lineup

*The 227 series appears as a hidden unlockable. Many more series — 287, 283, 289, 281, 271, 683, 225, 115, 485 and others — appear on collectible cards.

PRECISION

Every centimeter counts.

Stop position is scored by the centimeter; passing times by the second. Punctuality, smooth braking, safe platform approach, door handling, speed-limit compliance — everything you do is graded from C to SS, and higher ranks earn better reward packs. One more centimeter, one more second… and suddenly you're on your next run.

DECK BUILDING

The better you drive,
the stronger your deck.

What sets this apart from every other train sim is the deck building system. Collect driver skills, items and train traits as cards, and build a five-card deck that's yours alone.

Card bonuses stacking up on the score display
Card bonuses stack up as you drive
CHEMISTRY BONUS

Chemistry bonuses

Certain card pairs trigger extra effects. Finding your own best combination is half the fun.

STATION BONUS

Station bonuses

Effects tied to specific stations. The deeper your route knowledge, the wider your strategy.

FAIR PLAY

No paid gacha

Every card is earned in-game. Your progress and curiosity translate directly into strength — nothing else.

CARD COLLECTION

79 cards.
That pull never gets old.

Far more than the Special Rapid's 223 series: limited express legends and classic JNR-era trains — a lineup made for railfans. Rarities run N / R / SR / SSR, crowned by the ultra-rare Icon Card, earned only in the Ultimate Tournament.

Collectible cardCollectible cardCollectible cardCollectible cardCollectible cardCollectible cardCollectible cardCollectible card
Collectible cardCollectible cardCollectible cardCollectible cardCollectible cardCollectible cardCollectible cardCollectible card
NRSRSSRIcon Card
SOUND

The melody on the platform,
the voice in the train.

Half the joy of driving is what you hear. We obsessed over two things: station melodies and onboard announcements.

STATION MELODY

Departure melodies in every station

As your train approaches, the platform melody rings out — that unmistakable sound of arriving somewhere in Japan, captured for every stop.

ANNOUNCEMENT

Announcements by a former NHK anchor

Onboard announcements were recorded by a former NHK news anchor. Broadcast-honed delivery and timing bring real tension — and real calm — to the cab.

Door operation at the platform
From platform approach to door handling, sound carries the drive
GAME LOOP

The loop you won't put down.

Your driving skill becomes your collection. Drive, collect, build, drive again.

STEP 01
Drive
12–52 minutes per run. Blast through on the Special Rapid, or settle in on a Local.
STEP 02
Get ranked
Everything is scored — C to SS.
STEP 03
Open packs
10 pack grades. The higher the grade, the rarer the cards.
STEP 04
Upgrade your deck
Rebuild your five and chase a higher rank.
MODES

One lap of every scenario:
about 40 hours of driving.

Runs range from about 12 to 52 minutes — from 130 km/h Special Rapid dashes to all-29-stations Local marathons. Add up the timetabled driving time of every scenario and a single lap is roughly 40 hours — before you start rebuilding decks and chasing higher ranks.

Story mode driving
STORY MODE

Story Mode
50 scenarios

Five difficulty pools take you from beginner to master driver, step by step.

Ultimate Tournament
ULTIMATE TOURNAMENT

Ultimate Tournament
15 scenarios

The highest difficulty, where one mistake changes the standings. The Icon Card can only be earned here.

Test run mode
TEST RUN / FREE RUN

Test Run Mode
Drive it your way

From all-stops to non-stop, run free with no scoring — just the scenery and the acceleration.

SCREENSHOTS

Screenshots

Click to enlarge. The game fully supports English and Japanese.

THE TEAM

Three high-school classmates.
One year.

Developed by SHINISE GAMES Inc. Led by founder Shinise, a three-person team of high-school classmates built this game in about a year — including field trips to Osaka and Hyogo to breathe in the real network that inspired the game's fictional lines.

Shinise (Founder)
Planning, direction, art
Programmer
All engineering. The same duo behind the Bansen series
The railfan classmate
QA and railway authenticity advisor
TRACK RECORD

Built on the trust of the Bansen series.

From Platform 2 to Platform 6 Online, the Bansen ("Platform") series — made by Shinise and the programmer as a duo — carved out a real presence in the niche of Japanese railway games. This title builds on that know-how, approved by West Japan Railway Company.

~100K
Bansen series copies sold
(Nintendo Switch + Steam)
14M+
estimated total YouTube views
Approved by
West Japan Railway Company
Train series names & service types
used under official approval
3
high-school classmates
who built this game
LIGHTWEIGHT

Astonishingly light.

Optimized from the ground up for handheld hardware, the PC version is remarkably light too. Light enough to run on the laptop you used for college papers. No gaming PC required to become a train driver.

PRODUCT

Product information

TitleTrain Plus Japan Drive Western Japan Trains! Rapid Service Edition
Japanese titleトレインプラス西日本 西日本の電車を運転! 新快速・直通快速編
GenreTrain driving × deck building simulation
PlatformsNintendo Switch / Steam(store page open — wishlist now
FormatDigital only (no physical edition)
Release dateAugust 27, 2026 (JST)
Price¥7,980 (Japan, incl. tax) — regional pricing on Steam
Launch sale13% OFF — planned for 28 days from the start of pre-orders on August 6
Players1
Drivable trains221 / 223 / 207 / 321 series + 227 series (hidden test-run train)
ScenariosStory Mode 50 + Ultimate Tournament 15 + Test Run Mode (65+ total). 12–52 min per run; one lap of every scenario ≈ 40 hours of timetabled driving
System requirementsExtremely lightweight — runs on ordinary laptops with integrated graphics (full specs on the Steam store page)
LanguagesJapanese, English
LicenseApproved by West Japan Railway Company
Developer / PublisherSHINISE GAMES Inc.
NotesNo crashes or accidents are depicted; suitable for all ages. Streaming, video creation and monetization are freely permitted — no prior permission needed.
Train Plus Japan rolling stock ALL ABOARD

Departing August 27, 2026.

Nintendo Switch / Steam / digital only — no physical edition; purchase via Nintendo eShop or Steam.
A 13% OFF launch sale is planned for 28 days from the start of pre-orders on August 6.
Store updates and new footage come first to the SHINISE YouTube channel and X.

Enlarged screenshot