All of Kansai's railways, in the palm of your hand. TRAIN DRIVING × DECK BUILDING SIMULATION
*Unmute the player for sound. The trailer UI is shown in Japanese; the game fully supports English.
On the quadruple-track section, the train beside you slowly slides backwards past your window. A view only a Special Rapid Service driver knows — with timed connections and passing loops, the "culture of speed" that western Japan's railways are famous for.
The timetable runs to the second. Push right up to the speed limit, or hold the brake a beat longer? A chain of one-second decisions turns a commute into driving.
Glide into the platform and squeeze the brake for those last few meters — stop position is scored by the centimeter. The quiet satisfaction when you nail it is something only a train game can deliver.
The first Japan-themed realistic train driving game on Nintendo Switch where you can drive every line in both directions.
Up and down runs have different timetables and stopping patterns — the station you passed on the way out is a stop on the way back. It's a way of knowing a railway as a network, not just a route.
A fictional network modeled on real lines, rebuilt with original stations and alignments. Freed from strict recreation, every kilometer is designed for the joy of driving. The team traveled to Osaka and Hyogo to soak in the real network and its trains — that trip shaped every line in the game.
Inspired by the JR Kobe and Kyoto lines, this is the backbone of the game. With dedicated Special Rapid tracks and quadruple-track sections, it recreates the dynamic service patterns — express runs and timed connections — that define railways in the Kansai region.
Threading between parallel tracks at speed, overtaking the train next door — this is the game's signature experience.
An original line that carries the atmosphere of the Osaka Higashi Line, with its own stations and geometry — and more stations than its inspiration. Elevated sections, cuttings, houses right beside the track: classic suburban driving. Direct Rapid Service trains run through from here onto the Keishin Line.
Every section has its own face. The more you drive it, the more it feels like your line.
A route map is shown before every run, so you'll never be lost on a new section — and you can see at a glance which service types stop where.
The controls are identical on every train — learn once, drive everything. What differs is performance: the 223 series tops out at 130 km/h, the 221 series at 120 km/h. That 10 km/h gap completely changes how you attack the same section on the same timetable.





*The 227 series appears as a hidden unlockable. Many more series — 287, 283, 289, 281, 271, 683, 225, 115, 485 and others — appear on collectible cards.
Stop position is scored by the centimeter; passing times by the second. Punctuality, smooth braking, safe platform approach, door handling, speed-limit compliance — everything you do is graded from C to SS, and higher ranks earn better reward packs. One more centimeter, one more second… and suddenly you're on your next run.
What sets this apart from every other train sim is the deck building system. Collect driver skills, items and train traits as cards, and build a five-card deck that's yours alone.
Certain card pairs trigger extra effects. Finding your own best combination is half the fun.
Effects tied to specific stations. The deeper your route knowledge, the wider your strategy.
Every card is earned in-game. Your progress and curiosity translate directly into strength — nothing else.
Far more than the Special Rapid's 223 series: limited express legends and classic JNR-era trains — a lineup made for railfans. Rarities run N / R / SR / SSR, crowned by the ultra-rare Icon Card, earned only in the Ultimate Tournament.














Half the joy of driving is what you hear. We obsessed over two things: station melodies and onboard announcements.
As your train approaches, the platform melody rings out — that unmistakable sound of arriving somewhere in Japan, captured for every stop.
Onboard announcements were recorded by a former NHK news anchor. Broadcast-honed delivery and timing bring real tension — and real calm — to the cab.
Your driving skill becomes your collection. Drive, collect, build, drive again.
Runs range from about 12 to 52 minutes — from 130 km/h Special Rapid dashes to all-29-stations Local marathons. Add up the timetabled driving time of every scenario and a single lap is roughly 40 hours — before you start rebuilding decks and chasing higher ranks.
Five difficulty pools take you from beginner to master driver, step by step.
The highest difficulty, where one mistake changes the standings. The Icon Card can only be earned here.
From all-stops to non-stop, run free with no scoring — just the scenery and the acceleration.
Developed by SHINISE GAMES Inc. Led by founder Shinise, a three-person team of high-school classmates built this game in about a year — including field trips to Osaka and Hyogo to breathe in the real network that inspired the game's fictional lines.
From Platform 2 to Platform 6 Online, the Bansen ("Platform") series — made by Shinise and the programmer as a duo — carved out a real presence in the niche of Japanese railway games. This title builds on that know-how, approved by West Japan Railway Company.
Optimized from the ground up for handheld hardware, the PC version is remarkably light too. Light enough to run on the laptop you used for college papers. No gaming PC required to become a train driver.
| Title | Train Plus Japan Drive Western Japan Trains! Rapid Service Edition |
|---|---|
| Japanese title | トレインプラス西日本 西日本の電車を運転! 新快速・直通快速編 |
| Genre | Train driving × deck building simulation |
| Platforms | Nintendo Switch / Steam(store page open — wishlist now) |
| Format | Digital only (no physical edition) |
| Release date | August 27, 2026 (JST) |
| Price | ¥7,980 (Japan, incl. tax) — regional pricing on Steam |
| Launch sale | 13% OFF — planned for 28 days from the start of pre-orders on August 6 |
| Players | 1 |
| Drivable trains | 221 / 223 / 207 / 321 series + 227 series (hidden test-run train) |
| Scenarios | Story Mode 50 + Ultimate Tournament 15 + Test Run Mode (65+ total). 12–52 min per run; one lap of every scenario ≈ 40 hours of timetabled driving |
| System requirements | Extremely lightweight — runs on ordinary laptops with integrated graphics (full specs on the Steam store page) |
| Languages | Japanese, English |
| License | Approved by West Japan Railway Company |
| Developer / Publisher | SHINISE GAMES Inc. |
| Notes | No crashes or accidents are depicted; suitable for all ages. Streaming, video creation and monetization are freely permitted — no prior permission needed. |
ALL ABOARD
Nintendo Switch / Steam / digital only — no physical edition; purchase via Nintendo eShop or Steam.
A 13% OFF launch sale is planned for 28 days from the start of pre-orders on August 6.
Store updates and new footage come first to the SHINISE YouTube channel and X.